Finally, it describes more advanced approaches exploiting domain-specific knowledge such as structural priors, and gives an overview of the remaining challenges and future research directions Book Details It then presents how these main ingredients are used by some of the most successful algorithms, applied into real applications, and deployed as products in the industry. It describes in detail its main two ingredients: robust implementations of photometric consistency measures, and efficient optimization algorithms. Multi-View Stereo: A Tutorial frames the multiview stereo problem as an image/geometry consistency optimization problem. They take a possibly very large set of images and construct a 3D plausible geometry that explains the images under some reasonable assumptions, the most important being scene rigidity. Multi-view stereo algorithms are able to construct highly detailed 3D models from images alone. In CVPR (pp. 66–71).Multi-View Stereo: A Tutorial presents a hands-on view of the field of multi-view stereo with a focus on practical algorithms. Gradient vector flow: a new external force for snakes. Multi-view stereo via volumetric graph-cuts. In Third international workshop on accelerator alignment. State of the art of high precision industrial photogrammetry. 3D surface reconstruction using graph cuts with surface constraints. Combined depth and outlier estimation in multi-view stereo. Tales of shape and radiance in multiview stereo. Multi-view reconstruction using photo-consistency and exact silhouette constraints: a maximum-flow formulation. on 3D data processing, visualization & transmission. Visual hull reconstruction from uncalibrated and unsynchronized video streams. M., Curless, B., Diebel, J., Scharstein, D., & Szeliski, R. A comparison and evaluation of multi-view stereo reconstruction algorithms. Photorealistic scene reconstruction by voxel coloring. Viewpoint invariant texture matching and wide baseline stereo. A maximum-flow formulation of the N-camera stereo correspondence problem. Modelling dynamic scenes by registering multi-view image sequences. A surface reconstruction method using global graph cut optimization. Image-based 3D photography using opacity hulls. Matusik, W., Pfister, H., Ngan, A., Beardsley, P., Ziegler, R., & McMillan, L. Yasu Furukawa is the author of INVENTING POLYMER SCIENCE (0.0 avg rating, 0 ratings, 0 reviews, published 2005) and Inventing Polymer Science (0.0 avg ra. International Journal of Computer Vision, 74(2), 137–165. Deformable meshes with automated topology changes for coarse-to-fine 3D surface extraction. Multi-camera scene reconstruction via graph cuts. A variational framework to shape from contours (Technical Report 2002-221). Hierarchical volumetric multi-view stereo reconstruction of manifold surfaces based on dual graph embedding. Hoppe, H., DeRose, T., Duchamp, T., McDonald, J., & Stuetzle, W. Silhouette and stereo fusion for 3D object modeling. Join Facebook to connect with Yasu Ori Furukawa and others you may know. A surface-growing approach to multi-view stereo reconstruction. Accurate, dense, and robust multi-view stereopsis. Carved visual hulls for image-based modeling. IEEE Transactions on Image Processing, 7(3), 336–344.įurukawa, Y., & Ponce, J. Variational principles, surface evolution, PDE’s, level set methods and the stereo problem. Shape representation and image segmentation using deformable surfaces. In CVPR.ĭelingette, H., Hebert, M., & Ikeuchi, K. Visual hull alignment and refinement across time: a 3D reconstruction algorithm combining shape-from-silhouette with stereo. Computing geodesics and minimal surfaces via graph cuts. Ph.D. thesis, Stanford University.īoykov, Y., & Kolmogorov, V.
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